function SwornFriends:GetConnectPids(pPlayer)
  if MODULE_GAMESERVER then
    return self:GetFriendsId(pPlayer.dwID)
  else
    return self.tbConnectIds or {}
  end
end
function SwornFriends:IsConnectedState(pPlayer)
  if MODULE_GAMESERVER then
    return self:_GetConnectInfo(pPlayer.dwID)
  else
    return self.bConnected
  end
end
function SwornFriends:GetMemberCountDesc(nMemberCount)
  local tbDesc = {
    "一",
    "二",
    "三",
    "四",
    "五",
    "六",
    "七",
    "八",
    "九",
    "十"
  }
  if version_vn then
    tbDesc = {
      "壹",
      "贰",
      "叁",
      "肆",
      "伍",
      "陆",
      "柒",
      "捌",
      "玖",
      "拾"
    }
  end
  local szRet = tbDesc[nMemberCount]
  if not szRet then
    Log("[x] SwornFriends:GetMemberCountDesc", tostring(nMemberCount))
  end
  return szRet or tostring(nMemberCount)
end
